markers - Attaching rigid bodies in Motionbuilder 2014 -
i have optimal marker data imported c3d file in motionbuilder. marker data represents animation of 2 feet of character. there way attach rigid bodies these markers , export animation of rigid body out fbx file ?
just clarify, have marker data feet , not entire character.
many !
cheers, darkz
to answer own question :
1) create primitive asset browser in resources pane expaning elements subsection under templates section. drag cube scene.
2) go constraints under templates section , drag rigid body constraint scene.
3) specify constrained object constraint newly created cube. , keep adding desired markers want drive cube sources in constraint settings.
4) repeat required rigid bodies.
5) send scene maya etc. , export/edit rigid body animation desired.
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