andengine - Is it possible to have an Kinematic Body that moves along x axis, but still responds to user input to move it in y direction -


using andengine i'm trying create ball move across screen @ set velocity, want able move ball when user swipes or down. have move in x direction

fixturedef boxbodyfixturedef =             physicsfactory.createfixturedef(20f, 0f, 0.5f);     kinematicbody = physicsfactory.createboxbody(mphysicsworld,             mmarblesprite, bodytype.kinematicbody, boxbodyfixturedef);             mphysicsworld.registerphysicsconnector(new physicsconnector(             mmarblesprite, kinematicbody));              kinematicbody.setlinearvelocity(1f, 0f);             kinematicbody.setangularvelocity((float) (-math.pi)); 

and in onscenetouchevent have

mmarblesprite.sety(pscenetouchevent.gety()); 

i move sprite before, since adding velocity in x direction not respond swiping screen. help

if connecting sprite physics world have update body sprite follows:

kinematicbody.settransform(pscenetouchevent.x/ptm_ratio, pscenetouchevent.y/ptm_ratio, 0); 

then have update sprites position every time in update handler follows: bodies in world position of body update sprite position

iterator<body> = bxworld.getbodies();`     while(it.hasnext()) {                     body b = it.next();                     object userdata = b.getuserdata();                      if (userdata != null && userdata instanceof sprite) {                         //synchronize sprites position , rotation corresponding body                         final sprite sprite = (sprite)userdata;                         final vector2 pos = b.getposition();                         sprite.setposition(pos.x * ptm_ratio, pos.y * ptm_ratio);                         sprite.setrotation(-1.0f * ccmacros.cc_radians_to_degrees(b.getangle()));                      }                    } 

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